=== Level Feelings ===
Once you have been on a particular dungeon level for a while, you will
receive a 'feeling' prompt representing what your intuition tells you
about the quality of objects and the difficulty of the monsters found
on that level. You may check this prompt again at any time after
receiving it by pressing 'Ctrl-F'.
The actual 'feeling' prompt is generated based on a number of factors.
Things which increase the feeling level include the presence of vaults
and certain other special rooms, out of depth objects and monsters and
objects of a certain quality (for example, ego items, artifacts and
other objects that are considered 'great' (see objects.txt)). A feeling
is only indicative of the level at the time you entered it and has no
impact on subsequent monsters generated or items dropped.
In Zangband, the nastier the feeling prompt, the better the level. From
worst to best, the prompts are as follows:
'What a boring place...'
'This level looks reasonably safe.'
'You don't like the look of this place.'
'You feel your luck is turning...'
'You feel nervous.'
'You have a bad feeling...'
'You have a very bad feeling...'
'This level looks very dangerous.'
'You nearly faint as horrible visions of death fill your mind!'
Zangband also uses two other feeling prompts to denote special things.
If you have not yet been on a level long enough to qualify for a prompt
and press 'Ctrl-F', you will be given the prompt:
'Looks like any other level.'
If you are playing in non-preserve mode, you may also occasionally
receive the following prompt:
'You feel there is something special about this level.'
A special feeling means one of two things, there is either a special
room or vault on the level or there is an artifact on the level. As you
get deeper on the dungeon, special feelings become increasingly less
common for special room and vaults and are only commonly given when an
artifact has been generated. Note it is possible that there could be
both a vault and an artifact or more than one artifact on a special
level so you should never leave a special level without fully exploring
it unless your character's continued survival is in question.